Slummin' It
Session 2

The sun shines bright on the capital city of Kuldor when the party awakes. Their brief stay in the comfortable high-class inn has been pleasant, but they must get back to resolving their dilemma. Andreus, Damathus, and Gorgalac head towards the city slums to scout the area and see if they can find any information that might help them, while Amorion and Papalonius stay in the inn, knowing it would be too suspicious for all five of them to travel together.

Papalonius overhears an interesting conversation from two other patrons of the inn:
  • “Did you hear about that new gang in the slums? The Immortal Dawn, I think it was called.”
  • “You mean that crazy cult? Those freaks are disturbing, but I don’t think they’re really a gang. Not like those Griffon thugs. They robbed my brother’s shop last week!”
  • “Really? They weren’t that bad before, but ever since the Black Hammer and Wyvern’s Sting went down, they’ve gotten out of hand. The city guard needs to put them down before they get even worse.”
  • Scum and Villainy

    The scouting party barely makes it into the poorer side of Fire Den before several Griffon gang thugs ambush them from the alleyways, demanding all their gold. After negotiations fail, Damathus conjures a cloud of Obscuring Mist, and the other two leap into battle. The Griffons are caught by surprise, fighting pathetically in the blinding fog, and are quickly taken down. The party hears approaching footsteps and shouting coming from behind them, so they run further into the heart of the slums before the mist disperses. They duck into an alley unseen, waiting for whoever has behind them to move on.

    After hearing about the strong gang presence in the slums, Amorion and Papalonius decide to try to follow the scouting party. Shortly after passing the thoroughly looted remains of the muggers, they meet up with the others in a run-down bazaar of sorts. Merchants peddle their wares from stands that are barely holding together. While the party discusses their next move, a crossbow bolt strikes Gorgalac in the back—more Griffon thugs are in cover around the bazaar, surrounding the party! Targeting the scouts who killed their fellow Griffons, other criminals move in wielding scimitars.

    The party takes cover behind merchants’ stands as the bazaar bursts into chaos. Just when they are pinned down, a new combatant enters the fray—a half-elf takes one of the marksmen by surprise, cutting him down. While the attackers are distracted, the party makes short work of the rest of them.

    The half-elf notices their wounds and tells them to follow him to his home, where they can rest. Injured and in a dangerous place, they agree. He introduces himself as Black Dog, a nickname with a long-forgotten origin. When they reach his house, he tends to their wounds and explains that he works for the Fighters’ Guild in the city, combating the gangs that are a rising threat to order. He asks them what they were doing wandering through the slums, and they tell him that they are in desperate need of a way out of the city. He says that he knew this already, and takes a large piece of parchment from his pocket—a wanted poster with the names and descriptions of all five of them, with a 10,000gp reward offered for their capture. The party is worried, but he assures them that he believes that they are innocent. He explains that the city guard did not trust the mercenaries they hired to provide protection for Gromnir Ironbrow’s speech, so one member of the Fighters’ Guild was assigned to watch over each guard post where the mercenaries were stationed. Black Dog was assigned to their post, and he knows that the party was not planning the assassination, since they were just as shocked as he was. Though he cannot get involved in their escape, he allows them to rest up in his home and points them in the direction of the abandoned warehouse where both Ogranak and Snakebite were captured. The building is untouched by the other gangs, but it’s too close to the slums for the city guard to check very often. Black Dog suggests that if the gang leaders escaped from the Imyur, they might have gone there. In any case, it would be a good places to start their search. The party thanks him, rests, and leaves late that night for the warehouse.

    Helping the Hammers

    The warehouse sits on the far western end of the slums, just outside Griffon territory. Rusted by years of negligence, the large metal doors have fallen clean off their hinges. The interior is pitch black.

    Entering cautiously, the party is greeted by two tall half-orcs. Amorion announces that they are there to speak with Ogranak, and the guards lead them to the back of the warehouse, where the Black Hammer boss waits. He is glad to see them, and agrees to help them find a way out of the city if they can help him restore the Black Hammers. The party accepts, and he gives them a simple job—he needs a secure location to use as a base of operations. The warehouse is bound to be searched soon, but everywhere else is under the control of the Griffon gang. He gives the party directions to a nearby hideout, recently occupied by Griffon thugs, and asks them to clear it out.

    Arriving at the specified building, they find it in no better condition than any other building in the slums. Andreus, Papalonius, and Ogranak enter through the front, while the two mages scale the walls with a grappling hook and rope. They work their way through the place, storming both floors of the building simultaneously. After regrouping and taking out the boss of the thugs there, they find a very interesting note on his body. It reads:

    To all Griffon bosses,

    Ogranak and Snakebite are back on the streets. Keep an eye out for Black Hammer or Wyvern’s Sting gangs. If they find out what we did, they’ll be coming after us. Stay where you are until told otherwise.

    Griffons forever.

    -Ian Pegason

    Unable to make any sense of the cryptic note, the party returns to Ogranak and shows it to him. He too is unsure, but he does recognize the name of Ian Pegason, who he says is the leader of the Griffons. He states that Snakebite might know more, since the note mentions the Wyvern’s Sting as well. He rewards the party for their success before pointing them towards the eastern slums, where members of the Wyvern’s Sting have been sighted. Perhaps Snakebite is hidden there somewhere, and perhaps he will know more about this Ian Pegason and what the Griffons are up to.

    Escape from the Imyur
    Session 1

    High Treason

    Konnorith. A land a riches and opportunity. A prospering nation where hopeful adventurers can make their fortune or find their doom. Our adventure begins in this bountiful island nation, in the grand capital city of Fire Den. Seated in the charred mountains of Kuldor, the Fire Den is a fortress-city where King Gromnir Ironbrow makes his home. Loved by his people, he prepares to make a public speech in the massive Arena.

    The city guard are on high alert while the king makes his public appearance. Guardsmen watch every entrance to the Arena, scanning for trouble. Because there are simply not enough guards to adequately protect the aging king, Guard Captain Jakob Parvus posts a call for mercenaries and adventures to fill out the ranks. Five unrelated, inexperienced adventurers answer that call and are tasked with watching the western entrance to the Arena floor. Unbeknownst to them, this seemingly mundane job will throw them into a wild adventure that would change Konnorith forever.

    Andreus the paladin, Damathus the wizard, Papalonius the ranger, Gorgalac the barbarian, and Amorion the sorceror were ordered to guard the western entrance the Arena. After trading introductions, they took up their posts. A movement in a shaded alleyway caught Andreus’s eye, but when he turned to look, it was gone. Damathus slipped away to use the bathroom and returned shortly afterwards.

    Suddenly, screams erupted from within the Arena. The group spun around and, to their horror, Damathus was gone! Panicked civilians spilled out of the Arena entrance, shouting and crying. The party dashed into the building’s interior and saw the king—face-down on the ground, with Damathus standing over him, bloody dagger in hand. The wizard sprinted towards the rest of the party, stunning all but Papadonius with a Hold Person spell. The ranger pursued him into the streets, but he immediately vanished into the crowd.

    Hours later, Guard Captain Jakob Parvus interrogated the party. After the party confirmed that Damathus had been with them at his post, Parvus motioned for two other guards to enter the room, dragging Damthus behind them, bound in chains. Parvus mentioned that because of their proximity to Damathus, he would have to search their gear. When he did so, he discovered a crumpled note in Amorion’s bag, which read:


    The poison is ready, and Papalonius has acquired a dagger for us. The documents that Andreus forged for the city guard have placed us very near to the site of the speech. If anything goes wrong, we have Gorgalac. Our plans tomorrow should go off without a hitch.

    Tomorrow, the king will fall.


    Despite their protests, the evidence against the party was undeniable, and they were swiftly arrested and sent to the Imyur, the most secure prison in Konnorith. They were told that they were scheduled for execution in one week’s time, and locked in individual cells. Things looked bleak. From a dark cell across the corridor, a wicked cackle broke the silence…

    The Plan

    The other prisoner revealed himself to be Loughlin Hale and offered to help the party escape. When they were skeptical, he admitted that he had failed to escape several times before, and as a result, the bars on his cell had been replaced with new ones made of a magic-resisting material. The other cells, however, were only barred with iron, because the guards did not think Loughlin capable of helping anyone but himself. Loughlin agreed to unlock one of the party’s cells with a Knock spell and render them invisible for a short time, but only if they could find a way to recover their old gear (to defend themselves from the guards) and also create some sort of distraction to make their escape easier. If the party could do this, and then unlock Loughlin’s cell, he would lead them to a hidden escape route. Having no other options, the party agreed.

    When the prisoners were herded into the cafeteria for lunch, the party split up and went to work figuring out who the power players were within the Imyur. They quickly learned of the two rival gangs that made up the bulk of the inmates: the Wyvern’s Sting, led by a shady halfling called Snakebite, and the Black Hammer, led by a powerful half-orc named Ogranak. Various members of the party spoke with each gang leader, and eventually they earned a bit of their trust.

    The following day, they hatched a plan. They were able to persuade the leaders of both gangs to cooperate with each other for long enough to organize a coordinated breakout, on one condition—the gangs refused to take such a dangerous action unless all the inmates could be armed with weapons. Later that day, while the prison warden was on his lunch break, Loughlin Hale opened Gorgalac’s cell door and cast invisibility on him. The half-orc bolted for the warden’s office and swiped his key ring, using it to unlock the guards’ armory and steal dozens of high-quality swords. He carried them throughout the cell block, quickly distributing a weapon to each prisoner to be hidden in their cots. He also used the stolen keys to unlock every cell door. The inmates had been instructed by their gang leaders to act casually until the guards came to release them for dinner. Gorgalac returned the keys to the warden’s office and jumped back into his cell just before the spell wore off.

    Escape from the Imyur

    Hours later, the guards began to unlock the cells to move the inmates to the cafeteria. To their surprise, the doors were already unlocked, and before they could react, the prisoners charged with their newfound weapons. The riot broke out instantly. Soon, inmates were pouring through the halls of the Imyur, making a break for the courtyard and the outer gates. The guards were caught completely by surprise.

    The party split off from the swarm of criminals and headed for the prison’s administrative block, where confiscated goods were held until they could be moved elsewhere. After a brief struggle with two trained guards who nearly subdued them, they looted the warden’s office but could not locate the keyring Gorgalac had used before. What they did find was a collection of records on each prisoner in the Imyur, from which they pulled Loughlin Hale’s file and discovered his background. He was unfazed by their obvious desire to kill him after learning of his crimes, reminding them that he alone knew the safest path out. The group moved on to the storeroom where their gear was being kept, only to discover that the door was locked. In frustration, Gorgalac threw his weight at the wooden door, bashing it clean off its hinges. They quickly grabbed their equipment and followed Loughlin to his escape route.

    To the surprise of no one, Loughlin dashed through his secret exit the moment they neared it, slamming it shut behind him and sealing it with a Hold Portal spell. The party heard him laugh from behind the magically locked door, and he thanked them for buying him some time to make his getaway. After an outburst of anger, the party recollected their thoughts and snuck back through the administrative block and up a staircase to the prison ramparts.

    From atop the walls of the courtyard, they had a spectacular view of the riot going on below. Hundreds of prisoners fought with just as many guards in the wide-open courtyard, with casualties increasing by the second. With no desire to stick around any longer, they lowered a rope off the outer wall and slipped away unnoticed, casually leaving the area as inmates burst through the gates behind them.

    Moving at a brisk walk, the party proceeded to the city gates, eager to get out of Fire Den as quickly as possible. Unfortunately for them, the gates were shut, and the guards informed them that the city was on lock-down until the prison outbreak was under control. The party decided to head for an inn in a rich part of the city (so as to avoid the patrols that would undoubtedly be sweeping the slums) and rented a room. There they considered their options, and realized that their best bet lay with the only contacts they could trust—Snakebite and Ogranak.


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